[For Non-Brassy's Players]BackgroundThis event takes place in August 1876, in a Victorian Europe different from that which you will find in our history books. To summarize the most important differences:
There's far more information than is relevant to this event about the Brassy's Men universe, specifically London, here. The background pertinent to this event:
1876 Europe in the Brassy's Men UniverseMonaco is a tiny country (less than one square mile, in fact!) on the coastline of France. On the above map, it is just east of Nice, a few miles west of the Italian border. Morovia appears along the Russian coast of the Baltic, opposite Sweden.
ScenarioIt is August 5th, 1876. England has succeeded in the unthinkable--uniting the other major powers against her--and the world is holding its breath in anticipation of war. Governments have used the
latest technologies to produce new and horrifying ways to kill not just soldiers this time but civilians as well, and tensions are running high. Many fear what the world will be like in the aftermath of such a conflict, fear that the world as they know it will no longer exist. The Casino is open for business!
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| Historical AND non-historical elements. Kerry's done quite a bit of research on the Casinos of the period, and much of the background on Monte Carlo is genuinely historically accurate. Some characters we've included are historical personages, such as the owner of the Casino and the Prince and Princess of Monaco. However, our twisted imaginations took over from there. The Monaco Government Tourism Office and Convention Authority would be unlikely to permit some of our plots in an event which they sanctioned. :) | |
| Casino gaming. You can't spend an evening in a famous casino without playing some casino games! There'll be tables operating with various period games of chance (in some cases, using simplified rules). Several characters will be Casino staff, including croupiers and dealers. These characters will NOT be tied to their tables all night--we will have a schedule for the tables so you won't spend more than twenty minutes at a time running a table. Because we need these roles to run the Casino, we will be doing everything that we can to ensure that if you have one of these characters, you will have plenty of plot and plenty of reason for other characters to interact with you outside of your Casino duties. | |
| A Ball. By which we mean "a formal dance", not merely "a really good time." If you've never done English country dancing before, but you can generally tell your left from your right and aren't hopeless at following directions, you should do fine--the steps and patterns are taught before each dance, and the caller prompts you while you're dancing. It's a lot of fun, and really adds a lot to the period experience. | |
| Weird science. The technology present in the Brassy's universe could be described as "steampunk": it includes some technology which was invented later in real life than this time period, and some technology which has never existed at all. And we're sure you'll all be absolutely shocked if the weird science included in this event has any Whately-esque elements to it, hmmm? | |
| Mature themes. The average Victorian tourist planning a visit to Monte Carlo or Biarritz or Baden Baden told their family and friends that they were "going for the waters." Spas with "medicinal baths" were a health fad, and casinos tended to spring quickly up in the proximity of spas, to give the wealthy idling for their health something to do with their hands and their money. Naturally, a number of other vices followed in the wake of the casinos, but because Victorian sensibilities prevented these vices from being a topic of discussion, the Spa and Casino at Monte Carlo didn't acquire the same sort of reputation for licentiousness that has because generally ascribed to Las Vegas. This meant that while "going for the waters" was used literally and innocently by many Victorian travelers, for others it was a euphemism for sexual peccadilloes and other indulgences. | |
| Be mechanics-light. While the Brassy's campaign uses a mechanics system for combat, weird science, the supernatural, business investments, etc., this event won't be using any of them. [Frankly, Gail can't GM 'em because she doesn't understand 'em.] We'll be providing our own simple rules for combat and gambling. |