Tapas de Larpas Tres

Tapas de Larpas Tres

THIS EVENT OCCURRED IN THE PAST!

Saturday and Sunday of Memorial Day weekend, May 23rd-24th, 2009

Tapas de Larpas is a one-day gathering of a few dedicated Larpers who come together for a day of small, experimental games, or at least that's what we keep telling ourselves. The basic idea is that if the games are short, then the worst that can happen if a game truly sucks is that you've blown an hour or so. But there's usually decent Chinese and a fair amount of port to be had which always helps. TdL-Tres is the third annual gathering of its kind. We've got a good range of silly to serious games, and just because the schedule worked out that way, we're expanding the event to span two days instead of one. Contact us here if you have any questions, otherwise see you then!    Thanks, Doug & Gail

The Schedule

Because we're spreading four games (well, really three and a half) out over two days the schedule will be pretty relaxed, with plenty of time between LARPs for socializing or other games. Saturday afternoon in particular will be rather fluid, with repeated sessions of Klingon Group Therapy! running as long as they can before the patients come to blows. Saturday evening we will have two simultaneous runs of Time Travel Review Board going, sharing a single horde. 

Sunday afternoon we will do two simultaneous runs of How Fortunate the Man with None, and then finish the weekend off with two simultaneous runs of Diamond Geezers that evening.

Important Note: Don't forget to bring cash for dinner each day. We'll order in or folks can go out if there's time, but if you're not back ready for the 7pm game we'll send you for another session with the KGT therapists!

Saturday, May 23rd

Sunday, May 24th

2pm Arrival 1pm Arrival
2-5pm Klingon Group Therapy! / open gaming 2pm How Fortunate the Man with None
5pm [Dinner Break] 5pm [Dinner Break]
7pm Time Travel Review Board 7pm Diamond Geezers
9pm [Hanging Out] 9pm [Hanging Out]

 

The Games

Klingon Group Therapy!

[By Jim Edwards-Hewitt. GMs - You. This is a self-running game. Originally run as part of Intercon Z at Intercon H. Repeated runs Saturday afternoon. Casting is pulled out of a hat.]

Warriors! Does your mind harbor secrets that might cause your hand to hesitate when it is time to strike? Are you truly free of hidden weaknesses? Join your brother and sister warriors in a new ritual to unleash your potential and put your feet on your true path!

The Federation is recruiting exodynamic therapists and self-help gurus for an important new outreach program in alien systems. Experience with ex-offenders and other difficult cases especially sought. (Hand-to-hand combat skills a plus.) 

As part of the Khitomer Accords setting up Federation assistance to the devastated Klingon Empire, the Klingons were required to accept experimental Federation social programs, including KLINGON GROUP THERAPY! Was it a sincere attempt to give Klingons the benefit of centuries of human psychotherapy? Or was it an attempt by the ultra-secret Section 31 to subtly curb their violent and warlike tendencies? Either way, no one could have predicted the results...

Klingon Group Therapy! is a lighthearted look at the dark underbelly of the Klingon psyche. Grab a few of your closest friends and/or enemies and get ready for a bit of healthy catharsis. Lasts about 30 minutes, or until you break the therapist, whichever comes first.

Time Travel Review Board

[By John D'Agosta, Susan Weiner, Nat Budin, Josh Rachlin. GMs - Mark DeSmet, Michelle Martin, and a player to be named later. Winner of Gold-Best Overall and Gold-Best in Category (12-24 players) awards at the 2008 LARPA Small Games Competition. With thanks to the LARPA Game Bank. We will have two runs going simultaneously Saturday evening, sharing the same horde. Casting at the door + horde.]

Tragically-killed puppies. Embarassing TV gaffes. Burned toast. These everyday tragedies are relics of the past now that time travel has been invented! But who will safeguard the past from those who would tamper with it for malicious purposes?

On December 1st, the Time Travel Review Board of the NSF will review all applications for time travel permits leaving during the year of 2104. Please come prepared to explain your project and the larger impact of your work. History will be made (and unmade) as a horde of would-be time travelers descend upon our beleaguered review board. What will the past be tomorrow?

Time Travel Review Board is a light comedy horde LARP dealing with everything from the politics of Ancient Egypt to the King of Rock and Roll.

How Fortunate the Man with None

[By David Simkins. GMs - David Simkins, with a little help from a friend. 12 players per run, 3hrs. Two simultaneous runs Sunday afternoon. Casting will be sent out upon registration.]

The governor of Sybalina, a fictional renaissance city similar to Venice, is dying without heir. As she passes, the delicate balance of powers her dynasty maintained will die with her. To avoid an extended period of chaos, it is necessary to unify a plurality of the city's interests. As she dies, she brings you, the representatives of the great powers, to her parlor to discuss the city's future. Through whatever political leverage you can ifind, build a new order to maintain your interests in the city. This is negotiation in the spirit of the Sforza, the Medici and the Borgia. Even the most trusting keep a hand on their sword, but the sword alone can not win this day.  This is a game focused on negotiation, but with a touch of political intrigue and the ever-present threat of violence.

Diamond Geezers

[By Sue Lee, Graham Arnold, Tym Norris, Clare McNalll (UK Freeforms). GMs: Marc Blumberg, Drew Novick and a couple of stiffs. 9-10 players (6-7m/3f) per run. Two simultaneous runs Sunday evening. Casting will be sent out upon registration.]

Newspaper Headline: The Millennium Dome was raided earlier today by an intrepid armed gang, who used a JCB to break in and steal the De Beers diamonds worth an estimated 220 million pounds. They escaped by speedboat up the Thames. If you have any information as to their whereabouts call Crimestoppers on 0800 555 111. 

The governor Mr Jackson told you to come to meet him early at the lock up, because you're the only one he trusts, but when you got there he was brown bread. You've got just three questions. Who killed him, who will take over the gang, and most importantly where's the bloody loot?!

Borrowing heavily from the universe of Lock Stock and Two Smoking Barrels, Layercake and Snatch, this short and potentially rather silly game gives you the chance to release your inner East London Gangster. 

WARNING - there may well be character death in this game. Shooters'll be provided by the management. Players must be over 18

Registration:

Tell us who you are:

Name:
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Gender: Male Female
Age: Teen 20s 30s 40s A little more
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Any medical conditions or dietary restrictions we should be aware of (e.g., epileptic, allergies)?

Please indicate your game preferences for Saturday May 23rd:

Afternoon open gaming/KGT!

I'll be there 

I'll miss it

Time Travel Review Board

7pm run 

not playing

Please indicate your game preferences for Sunday May 24th:

How Fortunate the Man with None

2pm run 

not playing

Diamond Geezers

7pm run 

not playing

Anything else we need to know?

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