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ScenarioIn 1540, Francisco Vasquez de Coronado marched into a remote area north of the Aztec and Toltec in search of the fabled seven golden cities of El Dorado. However, all that he and his men discovered were peaceful Hopis living in adobe villages. After looting and raping the Hopis out of sheer disappointment, the Spanish left. Periodically, expeditions returned--just in case there was gold to be found after all. The Hopis, of course, lived here before the Spaniards came and weathered their recurrent depredations. As a People of Peace (the meaning of the word "Hopi"), the Hopi never fought the Spaniards but signed a treaty with the representatives of the King of Spain. Missions to convert the Hopis to Christianity were led by Franciscan friars starting in 1629, although these missions met with little success. Never ones to take a hint, the Franciscans continued to send friars to the Hopis. Legend says that it was a Franciscan who discovered gold on a nearby mesa sometime in the 1780s. It didn't take long for others to hear of his discovery and for some enterprising Spaniards to build a mine there. They called the mine the El Dorado. For several years, the mine produced a respectable annual amount of gold. The vein wasn't broad, but it seemed to continue deep into the mesa underneath a natural network of caves. Maybe it was only to be expected that the further into the caves the mine pushed, the more the workers found the eerie sights and sounds of the mesa's caves unnerving. Perhaps the men were on edge to start with, knowing that the Hopis had preferred death to defiling the "sacred ground of the mesa" when the owners attempted to forced them to work as slave labor. Whatever the cause, there were wild reports of unbelievable occurrences--many of the workers maintained that the mine was haunted. But the mine, or the mesa itself, must have been unstable. One day, there was a horrendous collapse. Dozens of men were killed. Those who survived said the mine and everyone in it were swallowed by the mountain. The Hopis were said to have attributed the disaster to the vengeance of the Old Ones. In time the weather erased the external evidence of the mine, and the precise location was all but forgotten. Eventually Mexico won its independence from Spain and the Hopis' territory became part of Mexico. In 1846, the Treaty of Guadalupe Hidalgo transferred all the land north of the Rio Grande--west to the Pacific Ocean--to the United States of America. In 1877, Hank Wetherill settled in the Little Colorado River area with his family to start a cattle ranch, the Rocking W. With a deed authorized by the United States government, he owned several thousand acres, but of course his cattle ranged for many miles off his land. This led to a few unfortunate incidents with the Hopis, when the cattle damaged the Hopis' crops, but for the most part the Wetherills and the Hopis have been able to avoid conflict. It is now October 1881. Hank died two years ago, and his widow, Martha, runs the ranch with her sons. A few weeks ago, old Elijah Whately, a veteran of the California Gold Rush, showed up at the Rocking W Ranch looking to purchase some supplies. He said that he had a map which would lead him to the location of the long abandoned El Dorado mine. Tonight is the night Elijah and others will investigate the truth behind the legends of the El Dorado mine.
Game ElementsLive-action roleplaying games, or LARPs, come in many shapes and sizes. This particular game was conceived as a cross between a "haunted house" environment and a boxed murder mystery style of game. It is designed to:
Game LogisticsSome things for Whately this year will be a little different logistically.
In case you were wondering about this "Whately thing". . .Quite by accident, Dig & Gail have developed a tradition of annual Halloween games, titled "The Curse of Whately's [something that starts with 'M'--preferably two syllables]". Four years ago, we ran Frank Branham’s The Curse of Whately Manor--a fun game inspired by Hammer Horror and other classics of Cheesy Horror. Before those runs were even finished, we had the lunatic idea of writing our own Cheesy Horror-inspired game, building a haunted-house-like interactive gamespace. Thus was the "Whately concept" born. To date we've explored an Egyptian tomb, a Lovecraftian asylum, and Dracula's crypt, sliding backward through the genetic cesspool that is the Whately family tree. We opted for prequels rather than sequels: each game has taken place ten to thirty years before the previous year’s game. While sometimes that creates brain-bending exercises for us in trying to keep the Whately family history internally consistent (yeah, we know--our major inspiration is Hammer Horror and yet still we waste brain cells on "internal consistency"), it results in two positive effects:
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