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ScenarioIt is 1938, in the desert cliffs above the Nile. The expedition has been on this desolated spot for several months. Branwell Whately, the expedition's sponsor, has chosen this location based on his belief that it is the final resting place of an obscure Egyptian princess. Under the direction of several experienced archaeologists, the workman have been diligently clearing the rock along the craggy cliffs. A week ago, the unmistakable signs of a man-made entrance into the rock were found. The team could hardly contain their excitement as they removed layer after layer to discover a plastered doorway, the necropolis seals still intact! Whately quickly sent word of the find to the Bureau of Antiquities in Cairo. Protocol demanded that the opening of the doorway wait until a Bureau official was present. Fortunately, railway service to the area is now reasonably swift, and within a few days, the Inspector over Antiquities in Upper Egypt, Abdul el Sulaam, arrived, with Whately's old friend Cyrus McClintock and his wife Alicia. With el Sulaam's blessing, the team carefully began unsealing the door and removing the stone shards in a short passageway. This process was tedious, because the rocks had to be examined to see if perhaps an significant artifacts had fallen between the rubble. Progress was then slowed even further by problems with the workmen. There were whispers that some of the men had seen something stalking in the area around the camp. Mohammed, the foreman, upbraided them, saying he was ashamed that his men could be foolish enough to repeat either the rumor of an efreet (demon) or a walking mummy, much less both. However, his words did not seem to matter; this morning all the workmen had disappeared, leaving just Mohammed and an assistant, Husam. Despite this setback, the clearing of the passage was completed this afternoon by Mohammed and Husam. This evening, the interior plaster wall will be opened in the presence of the entire team and the visitors from Cairo, and the secrets of the tomb will be revealed! Game ElementsLive-action roleplaying games, or LARPs, come in many shapes and sizes. This particular game was conceived as a cross between a "haunted house" environment and a boxed murder mystery style of game; it is designed to:
In case you were wondering . . .Yes, this game is related to our Halloween game from last year, The Curse of Whately Manor. This is an unauthorized foray into the Frank Branham's original world. (Frank's a pretty nice guy, so we don't think that he'll mind.) However, this is a prequel, not a sequel. We would have a hard time following Frank's work. But then again, some of the players last year made it impossible for us to do so, given the scarcity of survivors. . . .
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