LARPs, Campaigning and Our Focus

Shifting Sands

Player Guide

 

A live action role-playing game (LARP) is a form of role-playing game where the participants physically act out their characters' actions. The players pursue goals within a fictional setting represented by the real world while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called Game Masters (GMs) decide the setting and rules to be used and facilitate play.

A campaign is a series of games, all taking place in the same setting with recurring characters. This allows for longer stories to be told. Some characters may not survive or continue all the way to the end of a campaign, and new characters may come in mid-campaign.

LARPs vary in the amount of structure they have, the importance of roleplaying vs. mechanics, and the types of activities the characters engage in, like adventuring, intrigue and romance. We are striving for a game that stresses collective storytelling, with characters that provide depth and breadth for growth over the five-year arc, and most importantly that promote the development of meaningful relationships in order to create enjoyable scenes between them. Yes, there will be some amount of adventuring available to those who wish it. Yes, there will be some accumulation of wealth or power. But this is not where the game is. The core of the game will be the relationships you build and the emotionally-engaging scenes you create with other characters at the Salons. If you are not interested in focusing on that aspect of the game, this campaign is probably not for you. And that's ok. We would rather have players self-select out now than spend their time being unsatisfied by a campaign that is not what they are looking for.

 

 

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