

| 1:30pm | Plan 8 from Outer Space [first run starts] |
| 2pm | Plan 8 from Outer Space [second run starts] |
| 3:30pm | Infobahn 2000 |
| 5pm | [Dinner Break] |
| 6pm | Snow White [two simultaneous runs] |
| 9pm | [Hanging Out] |
[aka Dilbert Meets Ed Wood]
a LARP by Mike Young
The People of Earth are Stupid! They have the capacity to build a device which could destroy the
Universe. We are part of this Universe and must stop them. But how...
This event is set as a business meeting aboard an Alien Spaceship from the movie Plan Nine From Outer
Space by the incomparable Ed Wood. This specific LARP is set before the movie, just after the aliens have
tried Plan Eight. This meeting is the post mortem for the failed Plan Eight and a strategy session for Plan
Nine, whatever it turns out to be. Think Dilbert meets cheesy 50s B-Grade Sci-Fi. No actual knowledge
of the movie is needed to play.
This LARP has no mechanics. There is no combat. You are all professionals here and this is a board meeting. Please don't try to fight. You may get fired. Or transferred to one of the moons of Pluto.
All of the characters in this game are dysfunctional. Figure out how yours is dysfunctional and go for it.
A Fete Fatale Production
Welcome, race fans, to the latest running of the Infobahn 2000!
Delve with us, Gentle User, into a world you never see, a universe you take for granted. In our mundane existence, e-mail transmissions are just a few clicks on a plastic rodent. O, how innocent are we! How comfortable in our limited reality that we ignore the hazardous course and perilous travails awaiting our coveted correspondence: our missives of love and lust, our capitalistic communiqués, our humour du jour and other assorted piffle.
At last we withdraw the veil, if only briefly. At last our worlds merge, blend and flow enough for us to grasp for a moment the true nature of the events we so blithely set in motion. Welcome to the reality behind the façade. Welcome to the Infobahn
2000!
Never fear, while players will find some experience with the Internet helpful,
neither technical expertise nor pocket protectors are required to participate.
Players represent an Internet Service Provider (ISP) and attempt to deliver
their priority mail messages promptly and safely with nary a clue as to what
their TCP/IP address or subnet mask might be. The Internet in all its complexity
is simply represented by a modified croquet/obstacle course where wickets
represent destinations and routers, and balls represent messages the servers
(players) are trying to deliver.
Parlor LARP by Shifting Forest, run by Drew Novick
Shifting Forest (now sadly out-of-business) published 11 games for 6-8 players they called Parlor Larps. Each one contains a larp scenario with eight pregenerated characters. See here for the basic rules and here for a list of the published games.
"Of all traditional fairy tales that were adapted and censored for children in modern renditions, Snow White has perhaps undergone the most change. Today's bedtime story of an innocent princess, seven happy listtle men and true love forgets the original undertones of desperation, passion, poverty, and sexuality. One cannot tell the true story of Snow White without going back to a time in which men were valued only for their size and stamina, and women only for their beauty and ability to bear children; a time in which glass was so rare that a polished mirror was truly a frightening thing of magic.
"Most of the original characters and a few new ones are present in this adaptation of the older, darker, and more vivid story of Snow White. It is set in the hours before the execution of the Queen and subsequent wedding of the Prince and Princess. A time of last chances and new beginnings."
Shifting Forest classifies this game as focused on Atmosphere (A particular mood or feel to the larp), Relationships (Complicated relationship dynamics) and Morality (Moral dilemmas and complicated decisions). They describe it as Dark 5 (on a scale of 1-5! for the prevalence of depressing or disturbing elements) with disturbing content (Contains themes or elements that some adults may not be comfortable with. Please self-select if you think this would be too uncomfortable for you to play.]